Note: on first publication of these patchnotes we included “Fixed an issue where players would be kicked out of Matchmaking due to “Invalid Join Data”” – however, we have since heard further reports of this issue and have therefore moved this under the “Still Looking Into” list. Forming a party through native invites can break matchmaking queue buttons.Ongoing hitches in relation to online services.An issue where players are kicked out of Matchmaking due to “Invalid Join Data”.Fixed an issue where Mason would be able to blow up the inner city gates before the ending of Stage 2.Fixed an issue where the convoy carts would bounce due to missing road paths.Addressed an exploit where players could use the ballista to fire at the town gate.Increased base time from 4 to 5 minutes.Increase time added for substage completion from 60 to 90 seconds.Increased base time from 5 to 5.5 minutes.They rid the bots in most the game modes as. My guess is its too complex for them to get Bots to do the seige stuff. FFA, Arena, last team standing, and team deathmatch are the only ones you can play with bots on. Also it seems that all game modes are supported. Fixed an issue with party leaders incorrectly seeing party members as active after a party member fails to join a match I dont have C1, but the bots are pretty dire here, they could use some work.Further optimizations made for character textures.Added the Crescent Bat Labrys war axe as a top voted community weapon skin request (by poll).Fixed an issue where the Heavy Cavalry Sword alt overhead hitbox would be offset in first person mode.Fixed an issue where Out of Combat zones would shrink dramatically in LTS.Fixed an issue where timeout from a server was not being applied after a successful votekick.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |